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Be sure to go over every file in the unlocked folder for customization. Here are some side notes for a few things you may have questions about.
Players can use the bobbypin item to uncuff players.
Officers with the required rank can do /setunit id unitname to set a player to a specialized division.
You can cycle radios 1 to 6 using SHIFT + UP/DOWN arrow keys.
The default location drop key is NUMPAD2 but can be rebinded by the player.
Blood collected evidence must be taken to a lab location where you third eye the area bringing up a menu displaying the blood samples in your inventory slots that need to be identified.
Criminals are able to pick up their own casings from a scene the same way officers do. They do not have access to blood/fingerprints currently but police do. However, if they were to blow up/ocean dump the vehicle, all prints would be erased or alternatively be wearing clothing glove numbers which is defined by framework core functions.
Pressing spacebar with the pd evidence camera open will auto upload a screenshot (using the screencapture resource) and having your token defined in unlocked/server/config.lua. It will auto copy the image link to your clipboard to paste anywhere needed.
You can use the global state across client/server resources and it will return the amount of LEO on duty: GlobalState.PoliceCount
AI interaction menu is SHIFT + O by default. Can only be used on foot. Note that if you go too far from your current ped, a fail safe will release the ped and you will no longer have control of it.
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