๐ปServer
Exports
exports.randol_police:GetBodycamList()
exports.randol_police:GetActiveTrackers()
exports.randol_police:SetUnit(src, citizenid, unit, state)
exports.randol_police:DeleteUnits(citizenid) -- Should be called when firing someone.States
Player(source).state.cuffed
Player(source).state.hasGsr
Entity(vehicle).state.isClampedEvents/Functions
AddEventHandler('randol_police:server:whoClamped', function(src, player, plate, state)
-- This gets triggered when a vehicle is clamped/unclamped.
-- player server id, player object, plate and state is passed through if you wanna do logging here.
-- state will be true/false for clamped/unclamped
end)
function sentPedToJail(player)
-- Gets triggered when you send a local ai ped to jail. Player object is passed through.
endLast updated