Randolio Development
  • 👤Welcome
  • 💰Paid Scripts
    • 🏥Medical
      • ❌DEPENDENCIES
      • ❗QBCore Installation
      • ❗QBOX Installation
      • ❗ESX Installation
      • 💻Event/Functions
      • 👨‍💻Exports
      • 🤓Configuration
    • 📱ATM Hacking
    • ⛅Weather Sync
    • 🏚️Stash Houses
    • 💄Female Bundles
      • 🤖Discord Bot
      • 💻Exports
      • ➕Items/Images
    • 🪄Witchcraft
    • 🔌Gun Plugs
    • 📹News Job
    • 🗒️Vehicle List
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  • Client
  • Server
  1. Paid Scripts
  2. Medical

Exports

Client

-- Will reset the player's bleed level to 0.
exports.randol_medical:ClearBleeding()

-- Will clear all player's injuries viewable with /checkinj
exports.randol_medical:ClearInjuries()

-- Will kill the player.
exports.randol_medical:KillPlayer()

-- Pass through a number between 0-100 and it will set the player's bleed level.
exports.randol_medical:SetBleeding(number)

-- Return true or false on whether the player is in a hospital bed.
exports.randol_medical:InHospitalBed()

-- Self explanatory
exports.randol_medical:RevivePlayer()

-- An export if you wish to call the local medic from another script.
exports.randol_medical:CallLocalMedic()


-- Used to set a jail state when entering/exiting prison. YOU MUST ADAPT THIS YOURSELF.
exports.randol_medical:SetJailState(bool) -- set true when entering prison, set false when exiting.

Server

These handle compatability for the qbx_medical exports.

-- Self explanatory. Must pass player object or server id number through.
exports.randol_medical:Revive(player)

-- Self explanatory. Must pass player object or server id number through.
exports.randol_medical:Heal(player)

-- Will reset the player's bleed level to 0. Must pass player object or server id number through.
exports.randol_medical:ClearBleeding(player)

-- Will clear all player's injuries viewable with /checkinj. Must pass player object or server id number through.
exports.randol_medical:ClearInjuries(player)

-- Pass through a number between 0-100 and it will set the player's bleed level. Must pass player object or server id number through.
exports.randol_medical:SetBleeding(player, number)

-- Will kill the player. Must pass player object or serverid number through.
exports.randol_medical:KillPlayer(player)

-- Used to set a jail state when entering/exiting prison. YOU MUST ADAPT THIS YOURSELF.
exports.randol_medical:SetJailState(src, bool) -- set true when entering prison, set false when exiting.
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Last updated 4 months ago

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