Randolio Development
  • 👤Welcome
  • 💰Paid Scripts
    • 🏥Medical
      • ❌DEPENDENCIES
      • ❗QBCore Installation
      • ❗QBOX Installation
      • ❗ESX Installation
      • 💻Event/Functions
      • 👨‍💻Exports
      • 🤓Configuration
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On this page
  • Metadata
  • REMOVE BANDAGE FROM OX INVENTORY.
  • Adding new heal items
  • Hunger/Thirst Loop
  1. Paid Scripts
  2. Medical

QBOX Installation

This explains the small installation steps which are necessary for persistent death/armor across server restarts. You can remove qbx_ambulancejob and qbx_medical as this is a complete replacement.

ONE SYNC (WITH INFINITY) IS REQUIRED.

Metadata

Add these entries for metadata in qbx_core/server/player.lua if you do NOT have them already.

playerData.metadata.bleeding = playerData.metadata.bleeding or 0

REMOVE BANDAGE FROM OX INVENTORY.

-- REMOVE THIS FROM ox_inventory/modules/items/client.lua
Item('bandage', function(data, slot)
    local maxHealth = GetEntityMaxHealth(cache.ped)
    local health = GetEntityHealth(cache.ped)
    ox_inventory:useItem(data, function(data)
        if data then
            SetEntityHealth(cache.ped, math.min(maxHealth, math.floor(health + maxHealth / 16)))
            lib.notify({ description = 'You feel better already' })
        end
    end)
end)

-- EDIT the BANDAGE item from ox_inventory/data/items.lua (if it exists) so it looks like this
['bandage'] = {
    label = 'Bandage',
    weight = 115,
    consume = 0,
    server = {
        export = 'randol_medical.bandage',
    },
},
-- Add these items below if you wish to use them.
["firstaid"] = {
    label = "First Aid",
    weight = 2000,
    stack = true,
    close = true,
    description = "",
    consume = 0,
    client = { image = "firstaid.png", },
    server = {
        export = 'randol_medical.firstaid',
    },
},
["medicalbag"] = {
    label = "Medical Bag",
    weight = 500,
    stack = true,
    close = true,
    consume = 0,
    description = "A medical bag.",
    client = { image = "medicalbag.png", },
    server = { export = 'randol_medical.medicalbag', },
},

Adding new heal items

If adding a new heal item to the Server.HealItems table, you can simply add them to ox inventory items.lua like the following example:

["exampleitem"] = {
    label = "Example Item",
    weight = 500,
    stack = true,
    close = true,
    consume = 0,
    description = "A heal item.",
    client = { image = "exampleitem.png", },
    server = { export = 'randol_medical.exampleitem', },
},

Hunger/Thirst Loop

local statusInterval = require 'config.client'.statusIntervalSeconds
local playerState = LocalPlayer.state

CreateThread(function()
    local timeout = 1000 * statusInterval
    while true do
        Wait(timeout)

        if QBX.IsLoggedIn then
            if ((playerState.hunger or 0) <= 0 or (playerState.thirst or 0) <= 0) and not playerState.dead and not playerState.laststand then
                local currentHealth = GetEntityHealth(cache.ped)
                local decreaseThreshold = math.random(5, 10)
                SetEntityHealth(cache.ped, currentHealth - decreaseThreshold)
            end
        end
    end
end)
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Last updated 3 months ago

Located here: . Replace with below.

💰
🏥
❗
https://github.com/Qbox-project/qbx_core/blob/main/client/loops.lua